![]() Disabling bins in ammo stockpiles is recommended. Dwarves will take additional time to reload since they "lock" each other out of the bin, and may even fail to do so entirely. Problems have been reported with ammunition stored in bins. For that reason, it is recommended that you disable mining, wood cutting, and hunting on all military dwarves. When these labors are enabled, a dwarf will drop all assigned military equipment when going off duty, and when ordered back on duty they spend extra time collecting their equipment, and may ultimately report without some equipment. The mining, wood cutting, and hunting labors have an "invisible uniform" that conflicts with military equipment. As they deplete it, the game will automatically add additional ammo to the squad if there is some in the fortress, again following the principle of LIFO. Each squad with marksdwarves must be assigned ammo. Bolt stacks are collected in last-in-first-out order (LIFO) that is, dwarves will always go for the newest bolts in your fortress, even if there is an ammo stockpile three steps away from them. In other words, dwarves will continue picking up stacks of bolts until they've got at least 25 in their quiver (or they run out of squad-assigned bolt stacks). Quivers can hold between 25 and 49 bolts, and dwarves will pick up multiple stacks if necessary to reach a number in this range. (For example, if you have a squad of 10 marksdwarves, you need to assign at least 250 bolts to the squad for each position to equip 25 bolts.) The number of bolts assigned to a squad will be divided evenly between all occupied squad positions. Please note that bolts are assigned to a squad, not to individual dwarves. This bash attack utilizes the hammerdwarf skill and deals blunt damage, thus it has been suggested to make dense metal crossbows. However, when marksdwarves end up in melee, they will use their crossbow to bash. The base material of a crossbow appears to have no effect on the lethality of ranged bolts. Quivers must be made of leather at a leatherworks. Metal crossbows can be forged out of copper, bronze, bismuth bronze, iron, steel, or adamantine. Bone bolts are generated in stacks of 5.Ĭrossbows can be made with wood or bone at a bowyer's workshop, or metal at a metalsmith/magma forge. Wood and metal bolts are generated in stacks of 25. Due to a bug, sometimes a marksdwarf will fail to pick up a quiver if wearing heavy armor, a workaround for which is given below. One stack of bolts for each marksdwarf to shootĪ quiver is equipped on the upper body slot.If playing a modded game, replace crossbow in the following with one of the above weapons, and proper ammo type.Įquipping your marksdwarves The minimum outfit Īt a minimum, each dwarf requires the following to successfully use the crossbow. ![]() Bows and blowguns are gained either through trade or recovery from downed enemies. Of these, dwarves can only craft crossbows and bolts. In vanilla Dwarf Fortress, the raws define three types of ranged weapons, each with their own skill and ammo. 3.1 Understanding possible training activities.
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